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 Casino, Games, and Rules

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Semjax
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Semjax


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Join date : 2011-04-20

Casino, Games, and Rules Empty
PostSubject: Casino, Games, and Rules   Casino, Games, and Rules Icon_minitimeFri May 20, 2011 12:28 pm

Description

Jack's Club is a place located in Defford on the end of the town allowing for anyone just entering the town to notice it or see it. The place has [Description for Li]

Games

The club supports six games for people to partake in, these games consist of Blackjack, Texas Hold'em, Poker, Five Finger Fillet, Craps, and Liars Dice. Each game will be explained fully in detail below this point.

Blackjack: The general rule of Blackjack is to try and get as close to twenty-one as possible without going over that single amount, While at the same time attempting to beat the dealers highest number. Generally people want to work together in this situation to beat the dealer, while having fun.

Texas Hold'em: This is a form of Poker that is different from actual poker, The game revolves around five cards laid on the table and the two cards in your hand. You try to get the highest set out of them all, and the highest set of course wins the pot. This game follows the same set as Poker. (Royal Flush, Flush, Ect)

Poker: This is poker in its self, The dealer deals out five cards and the players can switch out cards up to three times before being unable to and get the highest set. The highest set wins the pot, all the sets shall be listed below with the 'How to play' section.

Five Finger Fillet: This is a rather brutal game that consists of stabbing a knife between your fingers as fast as possible without messing up. It consists of a 'dealer' and a player, the dealer makes rolls based off of a set roll, and the opponent tries to beat it using their rolls. Mess up and you might lose a finger.

Craps: Craps is a dice game in which players place wagers on the outcome of the roll, or a series of rolls, of a pair of dice. Players may wager money against each other (street craps, also known as shooting dice or rolling dice) or a bank (casino craps, also known as table craps). Because it requires little equipment, street craps can be played in informal settings.

High n Low: A game of High and Low is

How To Play....

First and foremost I want to explain the chips and such in terms to the games money of GT. There are several different types of chips that result in different amounts of money:

1 Bronze Chip = 1 GT
1 Silver Chip = 100 Bronze Chips or 100 GT
1 Gold Chip = 100 Silver Chips 1000 Bronze Chips, or 1000 GT
1 Platinum Chip = 100 Gold Chips, 1000 Silver Chips, 10,000 Bronze Chips, or 10,000 GT
1 Clear Chip = 100 Platinum Chips, 1000 Gold Chips, 10,000 Silver Chips, 100,000 Bronze Chips, or 100,000 GT
1 Rainbow Chip = 100 Clear Chips, 1000 Platinum Chips, 10,000 Gold Chips, 100,000 Silver Chips, 1,000,000 Bronze Chips, or 1,000,000 GT.

It is well suggested that early on and even later on you have different types of chips as one chip can cause you to lose the entirety of your money if you are not careful. Now before I move onto the how to play I figure it might be good to mention up here most of the card games will consist of rolling dice and I figure it might be good to list the numbers of the cards:

1: Ace
2: 2 Card
3: 3 Card
4: 4 Card
5: 5 Card
6: 6 Card
7: 7 Card
8: 8 Card
9: 9 Card
10: 10 Card
11: Jack
12: Queen
13: King

Ontop of this you will also be rolling for the type of card which will be listed here:

1: Hearts
2: Spades
3: Diamonds
4: Clubs

For Poker and Texas Hold`em you have certain types of card combinations that we call 'sets' those will be listed here below from highest to lowest.

Straight Flush: A straight flush is a hand that contains five cards in sequence, all of the same suit, such as Q♣ J♣ 10♣ 9♣ 8♣. Two such hands are compared by their card that is ranked highest. Because suits have no relative value, two otherwise identical straight flushes tie (so 10♣ 9♣ 8♣ 7♣ 6♣ ties with 10♥ 9♥ 8♥ 7♥ 6♥). Aces can play low in straights and straight flushes: 5♦ 4♦ 3♦ 2♦ A♦ is a 5-high straight flush, also known as a "steel wheel". An ace-high straight flush such as A♦ K♦ Q♦ J♦ 10♦ is known as a royal flush, and is the highest ranking standard poker hand.

Four of a Kind: Four of a kind, also known as quads, is a poker hand such as 9♣ 9♠ 9♦ 9♥ J♥, that contains four cards of one rank and an unmatched card of another rank. Quads with higher ranking cards defeat lower ranking ones. In community-card games (such as Texas Hold 'em) or games with wildcards it is possible for two or more players to obtain the same quad; in this instance, the unmatched card acts as a kicker, so 7♣ 7♠ 7♦ 7♥ J♥ defeats 7♣ 7♠ 7♦ 7♥ 10♣. If two hands have the same kicker, they tie and the pot is split.

Full House: A full house, also known as a full boat, is a hand such as 3♣ 3♠ 3♦ 6♣ 6♥, that contains three matching cards of one rank and two matching cards of another rank. Between two full houses, the one with the higher ranking three cards wins, so 7♠ 7♥ 7♦ 4♠ 4♣ defeats 6♠ 6♥ 6♦ A♠ A♣. If two hands have the same three cards (possible in wild card and community card games), the hand with the higher pair wins, so 5♥ 5♦ 5♠ Q♥ Q♣ defeats 5♣ 5♦ 5♠ J♠ J♦. Full houses are described as "Three full of Pair" or occasionally "Three over Pair"; Q♣ Q♦ Q♠ 9♥ 9♣ could be described as "Queens full of nines", "Queens over nines", or simply "Queens full".

Flush: flush is a poker hand such as Q♣ 10♣ 7♣ 6♣ 4♣, where all five cards are of the same suit. If the hand also has all the cards in sequential order, it would be a straight flush. Two flushes are compared as if they were high card hands; the highest ranking card of each is compared to determine the winner. If both hands have the same highest card, then the second-highest ranking card is compared, and so on until a difference is found. If the two flushes contain the same five ranks of cards, they are tied and split the pot, that is, suits are not used to rank them.

Flushes are described by their highest card, as in "queen-high flush" to describe Q♦ 9♦ 7♦ 4♦ 3♦. If the rank of the second card is important, it can also be included: K♠ 10♠ 5♠ 3♠ 2♠ is a "king-ten-high flush" or just a "king-ten flush", while K♥ Q♥ 9♥ 5♥ 4♥ is a "king-queen-high flush". In community card games the highest card in the flush may be a community card which is used by multiple players, in which case the flush may be described by the highest non-communal card; in a game with community cards A♣ 10♣ 6♣ 2♣, a player holding Q♣ J♦ would have a "queen-high flush" while a player with K♣ 10♠ holds a "king-high flush"; both players making use of the high ace.

Straight: A straight is a poker hand such as Q♣ J♠ 10♠ 9♥ 8♥, that contains five cards of sequential rank. If the cards were also all of the same suit, the hand would be a straight flush. Two straights are ranked by comparing the highest card of each. Two straights with the same high card are of equal value, suits are not used to separate them. Straights are described by their highest card, as in "ten-high straight" or "straight to the ten" for 10♣ 9♦ 8♥ 7♣ 6♠. A hand such as A♣ K♣ Q♦ J♠ 10♠ is an ace-high straight (also known as Broadway), and ranks above a king-high straight such as K♥ Q♠ J♥ 10♥ 9♣. The ace may also be played as a low card in a five-high straight such as 5♠ 4♦ 3♦ 2♠ A♥, which is colloquially known as a wheel. The ace may not "wrap around", or play both high and low: 3♣ 2♦ A♥ K♠ Q♣ is not a straight.

Three of a Kind: Three of a kind, also called trips or a set, is a poker hand such as 2♦ 2♠ 2♣ K♠ 6♥ that contains three cards of the same rank, plus two unmatched cards. In Texas hold 'em and other flop games, three of a kind is called a "set" only when it is composed of a pocket pair and one card of matching rank on the board (as opposed to two matching cards on the board and a third in the player's hand). Higher-valued three of a kind defeat lower-valued three of a kind, so Q♠ Q♥ Q♦ 7♠ 4♣ defeats J♠ J♣ J♦ A♦ K♣. If two hands contain three of a kind of the same value, which is possible in games with wild cards or community cards, the kickers are compared to break the tie, so 4♦ 4♣ 4♠ 9♦ 2♣ defeats 4♦ 4♣ 4♠ 8♣ 7♦.

Two Pair: A poker hand such as J♥ J♣ 4♣ 4♠ 9♥, that contains two cards of the same rank, plus two cards of another rank (that match each other but not the first pair), plus one unmatched card, is called two pair. To rank two hands both containing two pair, the higher ranking pair of each is first compared, and the higher pair wins (so 10♠ 10♣ 8♥ 8♣ 4♠ defeats 8♥ 8♣ 4♠ 4♣ 10♠). If both hands have the same top pair, then the second pair of each is compared, such that 10♠ 10♣ 8♥ 8♣ 4♠ defeats 10♠ 10♣ 4♠ 4♥ 8♥. If both hands have the same two pairs, the kicker determines the winner, so 10♠ 10♣ 8♥ 8♣ A♦ beats 10♠ 10♣ 8♥ 8♣ 4♠. Finally, if both hands have the same two pair and same kicker, the pot is split. Two pair are described by the higher pair first, followed by the lower pair if necessary; K♣ K♦ 9♠ 9♥ 5♥ is described as "Kings over nines", "Kings and nines", or simply "Kings up" if the nines are not important.

One Pair: One pair is a poker hand such as 4♥ 4♠ K♠ 10♦ 5♠, that contains two cards of the same rank, plus three other unmatched cards. Higher ranking pairs defeat lower ranking pairs; if two hands have the same pair, the non-paired cards (the kickers) are compared in descending order to determine the winner.

High Card: A high-card or no-pair hand is a poker hand such as K♥ J♣ 8♣ 7♦ 3♠, in which no two cards have the same rank, the five cards are not in sequence, and the five cards are not all the same suit. Essentially, no hand is made, and the only thing of any potential meaning in the player's hand is their highest card. Nevertheless, they sometimes win a pot if the other players fold or even at a showdown. Two high-card hands are ranked by comparing the highest ranking card. If those are equal, then the next highest ranking card from each hand is compared, and so on until a difference is found. High card hands are described by the one or two highest cards in the hand, such as "king high", "ace-queen high", or by as many cards as are necessary to break a tie. They are also referred to as "nothing", "garbage", and other derogatory terms. The lowest possible high card is seven-high (such as 7♠ 5♣ 4♦ 3♦ 2♣), because a hand such as 6♦ 5♣ 4♠ 3♦ 2♥ would be a straight, and in 6♦ 5♣ 4♠ 3♦ A♥ the ace would serve as the high card.

That being said we can now move onto the 'How to Play...'

Blackjack

Blackjack is probably one of the easiest games to play here, the game consists of rolling twice in the beginning. The roles are simple, you roll 1d13 to decide what number of card you get, then you roll 1d4 to decide the type of card. You then continue on and roll a 1sd13 and a 1sd4 to see what kind of secret card you get. Then you decide from that point to hit or stay, if you hit repeat by rolling the 1d13 and 1d4 and continue on until you decide to stay. At the end of the players turn the dealer then rolls to try and beat your highest cards. It might be well to note that if a dealer gets blackjack on the first turn everyone automatically loses. On the flipside if a player gets twenty one on their first time it automatically skips everyone else and the dealer attempts to beat it and if they can't the players win.

You can also decide if you receive two of the same number card to 'split' splitting is where you take the two cards and do separate bets on each one, basically doubling your intake should you win. Also a fair note to note is that Aces are also 11 or 1 allowing you to choose which one you want it to be. All of the face cards are also counted as 10 to be fair. Finally, you can change the cards you receive with a successful DC against your Gambling skill, if you beat it then you may decide what card you receive instead of having to randomize it. This can only be used three times per table before the dealer begins to realize that you are 'cheating' and you get removed from the table.

Texas Hold'em

Texas Hold'em is played a lot like poker is, The game consists of the dealer rolling the cards twice and then laying them out of the table. Then each player rolls 2d13 and then 2d4 to decide what the cards they have are. people place their bets and then once the betting is done the dealer deals three more cards and whoever gets the highest set wins. Gambling, as with Blackjack, comes in handy with the cards. You can change up to three cards without worry of the dealer seeing you 'cheating', as with BJ, you have to pass a DC that gets higher every time you attempt to change a card to a card of your choice.

Poker

Poker is a family of card games that share betting rules and usually (but not always) hand rankings. Poker games differ in how the cards are dealt, how hands may be formed, whether the high or low hand wins the pot in a showdown (in some games, the pot is split between the high and low hands), limits on bet sizes, and how many rounds of betting are allowed. In most modern poker games, the first round of betting begins with some form of forced bet by one of the players. In standard poker, each player is betting that the hand he has will be the highest ranked. The action then proceeds clockwise around the table and each player in turn must either match the maximum previous bet or fold, losing the amount bet so far and all further interest in the hand. A player who matches a bet may also "raise", or increase the bet. The betting round ends when all players have either matched the last bet or have folded. If all but one player fold on any round, then the remaining player collects the pot and may choose to show or conceal their hand. If more than one player remains in contention after the final betting round, the hands are revealed and the player with the winning hand takes the pot. With the exception of initial forced bets, money is only placed into the pot voluntarily by a player who, at least in theory, rationally believes the bet has positive expected value. Thus, while the outcome of any particular hand significantly involves chance, the long-run expectations of the players are determined by their actions chosen based on probability, psychology and game theory.

As mentioned above you can win a pot by beating all the others with a set that you have. The sets are mentioned above, and as in Texas Hold'em you have to roll to get your cards. However unlike in Texas Hold'em, Poker is played with all five cards instead of just two and as such you have to roll 5d13 and 5d4 instead of two. Once you roll this you play the game accordingly and try to beat the other players for the pot. As with BJ and TH you can attribute gambling into this by beating a DC to change the cards you have, you can have up to three times to change your cards, or have a redeal before the dealer calls you on cheating and you have to leave the table.

Five Finger Filet

An exceptionally dangerous game that is played differently then the other games, and might wind up actually severely hurting someone if they fail to play the game right. The game consists of the Knife Master (basically the FFF Dealer) setting a pattern with a knife through the middle of their fingers starting with behind the thumb and going all the way to the pinky. Once done the person, or people, at the table will then copy the pattern in a faster time rate then the Knife Master. If they win, they win the bet, and if they lose they lose the bet.

The game is played by using several of the stats brought to you on your sheet. To start out you have to roll 1dPER+DEX/5, this'll decide your main roll and how well you plan to do. Added onto this you get to add your Sword Proficiency into it to increase the roll with a + bonus, and to go even further you can decide to cheat the time or raise your bonus by combining Gambling into the mix. Should you decide to cheat the time you roll your gambling against a DC and if you win you quickly skip a finger which will also skip the time rate that you will receive by your roll. Now things get complicated, with each roll the higher you go the better your time is. As such there will be a list below this explanation explaining the time formula to you so you can get used to it, this list goes from greatest to worst:

All formulas are from the total of your roll, should you get within the range of your roll then you'll get that amount of time. All formulas are divide by your total roll, not the roll you roll when you roll. That being said you have to get past the total that your roll divides into to get the time that it gives, if you get in-between it then you get the time before hand.

/1 = +1 Second
/2 = +2 Seconds
/4 = +3 Seconds
/6 = +4 Seconds
/8 = +5 Seconds
/10 = Start Over
Botch = Roll for Injury

Now, as stated above this game is generally the most dangerous to play as it could render you severely injured if you are not careful. As such there are Injury rolls placed in this game for if you botch the roll horribly. If you botch you must roll 1dDEX+Evasion depending on your roll is what you will suffer in damage. If you roll a Botch, you actually cut off your finger and receive a 60% deficit to anything that has to do with your hands, ranging from gambling to actually fighting. Should you roll within 10% of your roll, you will only receive a -20 to your rolls until healed, this is considered a critical wound, so bleeding will be horrible, and it'll take several months to heal without help. Should you get 25% of your roll you will only receive a -15 to all your rolls until it has healed up, this is considered a heavy wound, so bleeding will be heavy, and it'll take a month to heal without help. Should you get 50% of your roll, you will only receive a -10 to all your rolls until it has healed up, this is considered a medium wound, so bleeding will be mediocre and it'll take 3 weeks to heal without help. Should you get 75% of your roll you will only receive -5 to all your rolls until it has healed up, this is considered a Light wound, so bleeding will be sparse and it'll only take 2 weeks to heal without help. Should you get a divine or 100% of your roll, you will receive no penalty to your rolls, this is considered a light scratch and it may or may not bleed, and it'll only take a few days to heal.
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