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 Kil Mian, Princess of Sake

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Semjax
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Posts : 100
Join date : 2011-04-20

Kil Mian, Princess of Sake Empty
PostSubject: Kil Mian, Princess of Sake   Kil Mian, Princess of Sake Icon_minitimeFri Aug 12, 2011 12:43 pm

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Le Coral Character Sheet
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IRC Nick:
Accepted By:
Real Name:
Real Age:

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Character Information
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Name: Kil Mian
Home: Le Coral
Allegiance: Le Coral
Age: 20
Hair Color: White
Eye Color: Blue
Height: 5'4"
Weight: 101lbs
Description: Look at the picture
Picture:

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Skill Information
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Level: 10
EXP: 0/11,000

HP: 100 + Con
FP: 75 + Willpower
STA: 60

Constitution: 20
Power: 25
Knowledge: 40
Will Power: 40
Dexterity: 30
Perception: 25
Luck: 20
Charisma: 50

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Defense Section
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Physical: 100%
Energy: 100%

Fire: 100%
Water: 100%
Lightnign: 100%
Earth: 100%
Ice: 100%

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Talents Section
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Skill Points: 350/350
Class: Diplomat

---Gather info(Charisma)(Lvl 2)
---Persuasion(Charisma)(Lvl 1)
---Intimidate(Charisma)(Lvl 1)
---Sword Proficiency(Perception)(Lvl 5)(70)
---Conjury Proficiency(Perception(Lvl 5)(70)
---ESP Proficiency(Willpower)(Lvl 3)(35)
---Evasion(Dexterity)(Lvl 2)(20)
---Mental Communication(Knowledge)(Lvl 2)(20)
---Cooking(Knowledge)(Lvl 1)(10)
---Spot(Perception)(Lvl 3)(35)
---Sense Motive(Perception)(Lvl 3)(35)
---Hide(Dexterity)(Lvl 3)(35)
---Resistance(Constitution)(Lvl 1)(10)
---Restraint(Willpower)(Lvl 1)(10)

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Weapon And Armor Information
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GT:

--Weapon--
Name: Deus Interficientis
Description: Literally translated into 'God Slayer', A blade of legendary proportions that has the celestial power of the gods built into it. Founded in the catacombs of Le Coral years ago by Mianess, given to Kil Mian for protection of the sword and herself.
Effect: 90%POW, 25%KNW Celestial; +1 Skill to Swordplay
Augmentation Slots: 5
Augmentation 1: Celestial 5
Cost: N/A


--Armor--
Name: PPA Alpha (Princess Protection Armor)
Description: A specialized suit that Mianess had made specifically for Kil Mian. This suit is form fitting, but has a thin, yet powerful armor built into it that protects against physical attacks and mental attacks. It comes with a visor that has a built in scan protocol, Heat Vision, Night Vision, Motion Sensor, as well as improved Spotting, Hearing and Accurate strikes.
Effect: 10% Physical, 5% Energy, +3 Dex; All current augmentations are only usable when using the the visor.
Augmentation Slots:
Augmentation 1: Scan 2
Augmentation 2: Spot 3 (+15 Spot)
Augmentation 3: Hearing 3 (+15 Attuned Hearing)
Augmentation 4: Accuracy 5 (+25 Accuracy)
Augmentation 5: Special 3 (Night Vision, Heat Vision, Motion Sensor)
Cost: N/A


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Ability Information
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Ability Rank Up Points: 0

Name: Massive Mind-Control
Description: Kily has become so used to having her Psychic powers, that she has trained herself to masterfully split her Psyche into several different bodies and control each one of them with maximum efficiency. This, however, leaves her body completely vulnerable, and on top of that can only be used on a max of four people at one time.
Effect: Contest against Restraint. For every person mind controlled, lower Knowledge base by 2 when rolling to control others (So if you have two people MC'd, lower Knowledge by 6 for the next roll). Kil Mian is able to command the target to do anything that she knows they are capable of doing. If the target is ordered to do something obviously in drastic danger to their health DC to resist is 7, otherwise each action is DC12. DC10+[KNW/10} to break free.
---Kil Mian is able to control 1 person efficiently while enabled to do any action freely. Adding on another raises her stamina costs by 30%, a 3rd raises it by 50%, and Dodging also costs 10 STA. Adding a 4th renders Kil Mian unable to do any actions.
Type: Multi
Level: 1
Cost: 12 STA, 10 FP (+3 per person after the first)

Name: Sanationem
Description: A powerful magic spell that releases a massive amount of magical energy that then forms into a powerful torrent of healing magic. This magic continuously recovers the entire party and herself until she stops chanting.
Effect: 15% KNW. Heals all allies in the area continuously per turn.
Type: Incantation, AOE
Level: 1
Cost: 10 STA 7FP; 5STA 5FP per turn

Name: Suspendisse Damnosus Impetus
Description: A magic spell that combines magical energy with that of her mental power, once cast her mental power physically manifests itself into ten large and powerful blades that are controlled using her mind. These weapons can be used to directly attack an enemy, Guard herself, or be used for one massive fuck you which afterwards they will vanish.
Effect: Each blade does 75% KNW, and takes 60% KNW worth of damage when blocking. This can be used automatically when failed a dodge roll to lower or negate damage (defense is applied) and afterwards the sword disappears. Using all swords at once does +[5x(Number of Blades] KNW damage, and afterwards disappear.
Type: Incantation, Constant
Level: 1
Cost: 10 STA 15 FP to Cast, 5 STA and 5 FP to attack, 15 STA 15 FP to give one massive fuck you.

Name: Silius Italicus
Description: Using her mental powers, she directly assaults certain parts of the brains to do damage and different type of effects. For example, she strikes the motion part of the brain to cause a slow effect, she strikes the memory part of the brain for confusion, or other such areas. This takes a good chunk of concentration.
Effect: Charges up to three times. One Charge allows Kily to target five spots of the brain (Motion/Confusion, Memory/Amnesia, Reflex/Slow, Speech/Silence); Two Charges allows Kily to hit two of those three areas; Full Charge hits all the brain at once and puts them in a Paralysis Effect. Restraint Contest to hit, and deals 80% KNW. DC12+[KNW/10] to break free.
Type: Target, Charge
Level: 1
Cost: 12 STA 13 FP, +3 STA +3 FP per charge.

Name: Elementi Impetu
Description: A powerful spell that was taught to her by her once tutor in magic, Salazara. This spell is a long, and powerful incantation that releases the power of the elements that she calls out during the incantation. This incantation can continue going on for as long as she is chanting it. (Covers all Tier 1 and Tier 2 Elements)
Effect: Initially does 80% KNW up to three targets, each turn increases it to +5%. The incantation can only be held once.
Type: Incantation, Multi-Target
Level: 1
Cost: 15 STA, 13 FP; 7 FP to hold charge (lasts for 2 turns).

Name: Saltatio Mortis Gratia
Description: A quick, but deadly dance of grace that she uses to attack with her sword. She strikes the enemy across the chest for a clean strike, before vanishing in a flurry of movements as blue energy flowers appear around her. The afterimage that this move leaves looks so graceful, its almost like a dance. The move strikes for a total of six times, and this was taught to her by her tutor in the art of warfare, Grendall.
Effect: Deals 40% damage after the initial strike.
Type: Flurry
Level: 1
Cost: 13 STA, 11 FP

Name: Nunc Insanus
Description: Using her mental based abilities, Kil Mian can directly alternate the opponents thinking pattern into becoming a rage-filled behemoth who can't even think straight. In doing so they enter berserk mode, as well as Provocation against Kil Mian allowing others to directly attack them without worry.
Effect: Roll against Restraint; DC10+[KNW/10]. If successful, opponent is set in Berserk and Provaction towards Kil Mian. DC13 to break free. Can be done up to three targets.
Type: Multi
Level: 1
Cost: 12 STA, 14 FP; 3 STA, 3 FP per extra target.

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Passive Abilities
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Name: Psychic Master
Description: Through years of studying and training, Kil Mian has learned to use her Psychic abilities to the mastering point of her life. She has learned to use Telekinesis, and has learned to master the art of Mind Reading. This also allows her to have more focus on her mind based abilities.
Effect: Allows for full Mind Reading (can read deeper thoughts with an ESP roll) and allows for ful TK usage (+20KNW to TK strength, if moving an object that can fight back, you contest using ESP and they contest using resistance).
Cost:

Name: Princess Training
Description: Being a princess, she without a doubt holds the highest amount of training in diplomatic and affairs of grace. She has been trained by her mother and father to accept at ready any and all meanings to public affairs with a heart of stone, allowing her to be better at diplomatic skills.
Effect: +5 to Diplomacy based rolls. This effect deactivates when speaking to one of "higher status" (Kings, Queens, Head Generals, etc)
Cost:

Name: Nature Affinity
Equal To: Abyssal, Celestial
Secondary Effect: -

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Job Information
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Name:
Pay Rate:
Job:
Promotion:

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Family Information
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Father:
Mother:
Siblings:

Hometown Born:
Family History:

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History Information
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Biography:

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Accepted By: (Person), (Date, Time, Year, Day)
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